Friday, May 14, 2004

Battle Poker (beta version). I remember this one time, several years back, I tried to invent a card game based on DBZ. Well, long story short, I ran out of ideas, and it didn't work out. Anyways, I was in the shower today, and I recalled this little failure, and I thought it might be fun to give it some more thought and see what came of it. (Funny how you'll look for anything to do except study when exams are right around the corner, eh? heheheh.) Well this time, I decided to nix the DBZ thing and give the game a bit more of a Magic: the Gathering premise.

So after about an hour and a half of brainstorming and another hour or so of tweaking, here's what I came up with... (It's 25% Magic, 25% Texas Hold 'em, and 50% Daniel's stupidity.) To play, you'll need 2 players and 2 decks- for convenience, let's say one is red and one is blue.

(Preparation)
1. remove jokers
2. shuffle both decks
3. deal half of red deck to each player
4. each player flips over first 3 cards and keeps them there- these are his/her mana for the game
5. if a player so chooses, he/she may take a mulligan and discard that mana draw, and deal a new three- a player may only do this once

Per turn:
(Casting phase)
1. each player draws 2 cards
2. flop 3 cards from the blue deck in the center (no card burning, ever)
3. each player “bets” a mana card
4. flop 1 more card
5. each player bets another mana
6. flop another card

7. the best 5 cards (hold ‘em style) are your hand. If you have:
~nothing – mana burn equal to the number total of mana you bet
~Pair – summon creature; Face cards have trample; STR/DEF power equal to the number values of the mana you bet (you select which way) times the value of the pair divided by 4, rounded to nearest integer; creature color = suit of one of the manas you bet (your choice)
~2 Pair - same as for pair, except STR/DEF divided by 2 instead of 4
~3 of a Kind – same as for 2 pair, except +flying
~Straight – Fireball; deal direct damage to any target equal to total number value of mana you bet; dual color spell- color of the two manas
~Flush – CoP of the flush color; (no damage from target suit for rest of game), or may choose to negate and destroy all of enemies creatures of a target color
~Full House – Drain life (kinda); deal X damage to the enemy, where X is the value of the pair times the value of lower mana, divided by 5, rounded to nearest integer; gain Y life, where Y is the value of the 3 of a kind times the value of higher mana, divided by 5, rounded; colorless
~4 of a Kind – Wrath of God; bury all enemy creatures
~Straight Flush – your choice: take control of all currently summoned enemy creatures for remainder of game, or opponent takes 50 damage
~Royal Flush – opponent takes 100 damage

(Attack phase)
-to summon, place the card(s) in your hand face up on the table; bury unused cards in your hand
-creatures have summoning sickness- can’t attack the turn they’re summoned
-if you attack with a creature, it is tapped for the next turn; untap the turn after
-during an attack, you can choose to block with one of your creatures or take the damage yourself
-if blocking, creature deaths work like in Magic with STR/DEF
-after each turn, discard non-permanents into your graveyard
-if players tie on a hand, the player who betted a higher mana total that turn can choose to either get the spell or gain 5 life, the opponent gets the other
-if both players have nothing, each player deals damage to the opponent equal to the value of their high card divided by 2, round up

(Gameplay)
-each player starts with 100 lives
-play continues until the blue stack runs out, or until a player dies, whichever comes first
-if neither player died, whoever had the most lives at the end wins


...so yea, that's the beta version. You probably have to know how to play both Magic and Hold 'em for the game to even begin making sense, but I'm guessing for most of my readership, that shouldn't be much of a problem. But yea, I have no delusions of this game ever hitting any kind of general audience, but I think it might provide for a couple good laughs between me and my friends, heheh. The number of lives and how much damage everything is might need some tweaking. And hell, it might be a tremendous pain to keep up with the STR/DEF of each creature. Anyways, I'll hafta find someone to play it with me before I'll know. Anyone care to do some product testing with me? =P

2 Comments:

Blogger Gamera said...

*wonders if this is around the same time a few years ago that you posted the statistical analysis of Set*

But too lazy to dig through archives without a search function. ^_^;;

5/14/2004 4:41 PM  
Anonymous Anonymous said...

thats so nutty, it might just work - terry

5/14/2004 9:55 PM  

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